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Game over without inclusion: accessibility in video games
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Shifting accessibility to the code editorDigital accessibility now begins right where websites and applications are born: directly inside the code editor. With the new Eye-Able IDE integrations for Visual Studio Code and JetBrains, developers receive real-time alerts about potential accessibility barriers while writing code—without ever leaving their familiar workspace. With this release, Eye-Able expands its platform with a crucial building block that shifts accessibility to the earliest possible point in the development lifecycle, rather than discovering issues after launch.
In day-to-day operations, the integration works seamlessly in the background of daily workflows, highlighting many of the most common barriers directly at the relevant line of code—such as missing image alt texts, unlabeled interactive elements, or a disorganized heading structure. It supports the most widely used modern technologies, ranging from classic HTML to React, Vue, Angular, and Svelte. For many issues, Eye-Able simultaneously provides a clear, actionable solution that can be applied with a single click—available in both German and English. This allows bugs to be fixed before they are ever published.
This is precisely where the greatest benefit lies for our clients: accessibility becomes an inherent part of the development process from the very start, rather than a checklist item at the end of a project. Combined with Eye-Able’s existing audit, reporting, and optimization solutions, this creates an end-to-end ecosystem—from the first keystroke to the final, verified website. This minimizes tedious rework, reduces costs, and accelerates compliance with the WCAG, the European Accessibility Act (EAA), and EN 301 549. The new IDE integrations are available now—marking another major step toward a digital world that is accessible to everyone.
Find out if your website works for everyone—test it for free with Eye-Able!
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Game over without inclusion: accessibility in video games
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